The Beach Race

Saltire Software, home of Geometry Expressions and GXWeb

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A beach race begins from a point, 4 km out to sea from one end of a 10km beach. Racers must swim to a point along the beach, and then run to the finish line.

If I can swim at 4 kph and run at 10 kph, to what point on the beach should I aim to land?

Can you find the landing point for which the time of the race will be as short as possible - as accurately as possible?

Challenge: Explore how this might vary for different swim and run speeds?

Try building your own model for this problem using GXweb and use it to explore both the geometry and the algebra involved.

 

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This document requires an HTML5-compliant browser.
\(x\)
0 5.000 20
\(Buoy\)
0 4.0 20
\(Beach\)
0 10.0 20
\(SwimSpeed\)
0 4.0 20
\(RunSpeed\)
0 10.0 20


 

App generated by GXWeb

 
 

Landing at the point where the distance OX = 5 km results in a race time of 2.101 hours

 



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Use the Table button to display function table values for \(f(x), g(x)\) or \(h(x)\). For example, try \(y(x)\) and \(\frac{d}{dx}(y(x)\).


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©2020 Compass Learning TechnologiesLive Mathematics on the WebGeometry Expressions Assessment Showcase ← The Beach Race